Find your frontier
Take the helm, venture into the sky and discover where your next journey leads.
FLY / EXPLORELIVING GALAXY / AD ASTRUM
Start with a ship. Fly, mine, trade and build a life in a galaxy that keeps moving.
PLAY IN YOUR BROWSER / DESKTOP & MOBILE
LIVE STATUS
Latest release: Living Galaxy 0.3.95 — ARIA grades the danger around her, keeps score of her own forecasts, and keeps a ledger of what her trading does to t · 10d ago
01 / CHOOSE YOUR COURSE
There’s more than one way to make your mark.
What will you build in Living Galaxy?
Take the helm, venture into the sky and discover where your next journey leads.
FLY / EXPLOREMine resources, trade your cargo and turn opportunity into a company of your own.
MINE / TRADE / BUILDChoose your battles, grow your pilot and make a place for yourself in a living simulation.
FIGHT / GROW / THRIVETRANSMISSION DESK
Broadcasts from the shared simulation will appear here.
02 / GALACTIC NETWORK
ARIA grades the danger around her, keeps score of her own forecasts, and keeps a ledger of what her trading does to the ports.
No Sol reset or save migration is required. Standing orders and learning are kept.
Not in this release: planning more than one job ahead, pilots claiming a seam or hulk so two ARIAs do not pile onto it, and a spoken explanation.
Salvage plate now reaches your hold on a busy or slow device.
No save migration is required.
Tested in a headless browser on a software renderer, which is far slower than a phone; not yet on a phone.
A wreck now looks like a wreck, and you work it from close enough to see it.
No save migration is required.
Tested in a desktop browser at phone size; not yet on a phone. Flying the rig by hand it still reaches 600 u, and from there a hull is still a dot: close in to see it.
Hulks in Sol are now shared between pilots, and ARIA flies full salvage runs there.
No save migration is required.
Tested in a desktop browser against a private copy of Sol; not yet flown on a phone, and not with two pilots working the same hulk. Hulks still have no owner: anyone may cut anything.
Salvage is open. It had its verb and nothing that flew it: no mission op, no ARIA plan, a tutorial branch that still described the dwell timer, and a bench that had never been run with the rig in the loop.
SALVAGE, the mission op. The pick is credits per second over leg + cut, and it passes over a hulk that will age out first, one under a hostile port's guns, one behind a world, one in a belt unless it is worth 2.5× as much, and one with a raider or a nest still over it. A low battery rests the rig (28% → 65%) instead of standing the mission down.
Jobs on hulks. "Recover a wreck" spawns a real, pinned, whole hulk sized to the order, on the port's approaches rather than in a belt shoal, on the open side of a tethered port and riding that port's world. "Salvage N plate" takes hull steel off any hulk. A flight recorder is handed in at any honest port for 350 cr + 240 per hull tier and trains Law.
ARIA flies it. The terminal player plans wreck and plate orders as SALVAGE → DOCK → DELIVER, sells or keeps what else came aboard, and flies free salvage between orders. At the conn she plans a salvage run when the pilot's habits or career say so. AUTO is STRIP while it is quiet and CUT under threat, and for an order: CUT, unless the wreck has no plate to spare.
What the bench found. The first run with all of the above was 0.15× Mining. None of it was pay:
The open loops from 0.3.88.
Also.
| career | median cr/min | range | done / dropped | |---|---|---|---| | mining | 3,513 | 2,088 – 4,655 | 5 / 0 | | salvage | 3,061 | 2,461 – 3,573 | 5 / 0 |
Ratio 0.87×, band 2,459 – 4,567. Mining's own median moved between 3,237 and 4,109 across four runs of the same mining code — the runs are not seeded below the exploration coin — so against the highest of those Salvage is 0.75×: inside, with less room. At 0.3.85 the pair was 611 against 933.
ARIA at the conn, headless, 30 sky-minutes, 20,000 cr: miner +30,703, salvor +81,553.
All 107 node suites pass on that tree.
Not verified. Not flown on a phone. Not flown with two players.
Still open.
Reported: ARIA warps to a station and docks, undocks at once, warps to the belt, locks back onto the station, warps home and docks, for ever. No mining loop, no board work, no hiring, no charter. Reproduced headless in both ARIAs — at the conn and in the terminal player — and traced to the ARIA Core patch that had been laid over 0.3.87, plus two faults 0.3.87 already had. This release carries ARIA Core and the earlier mining-loop hotfix with them fixed, so it applies to a clean 0.3.87 or over either of those zips.
The loop. Core's "avoid hostiles" order broke work off whenever a hostile contact was inside 6,000 u. The belt spawns rogue drones 4,200 u from any hull near it, so in a belt the test was always true: drop the job, run for a yard, dock, the 30 s hold already spent on the flight home, undock, fly back, drop it again. The order is now a line on the hull — contacts close AND the hull under the captain's repair line AND a yard she can reach and pay — and with a whole hull she keeps working with the guns on CASTLE, as she did before Core.
Board work. In the terminal player every "threat" drop left its contract on the books; five idle contracts lock the desk. A job broken off for the yard is now PAUSED: the contract is kept, she patches, and picks it up again if the clock allows. A contract she holds and is not flying is flown before anything new is taken. A resumed job no longer sells the ore it had already cut.
Hiring, charter, treasury, combat, drones. Core shipped those authorities withheld. Every authority now starts granted; the Core panel is where a captain takes one away. A mind saved by the Core patch drops its authority block once, since it could not tell a captain's choice from the withheld defaults.
The reserve. Core's 15,000 cr reserve was applied to everything, repairs included: a pilot with less than that could never patch a hull, buy a load or pay a hiring bonus. It now guards investments only (refits, a charter, settling crew). Repairs are never held back, cargo and hiring keep 800 cr aboard, a treasury transfer is not a purchase, and a load over the purchase ceiling is trimmed to it rather than refused after the flight to the shelf.
Two faults 0.3.87 already had.
Also.
Measured (headless, mining, 40 sky-minutes, 20,000 cr purse, three seeds):
| seed | 0.3.87 | 0.3.87 + Core | 0.3.88 | |---|---|---|---| | 1 | +36,112 · 5 done, 1 dropped | +34,220 · 5/5 · no hires, no charter | +79,138 · 10/0 | | 2 | +26,169 · 3/1 | +24,982 · 6/4 · none | +161,454 · 11/0 | | 3 | +88,531 · 8/0 | +72,309 · 8/6 · none | +79,370 · 10/0 |
Every 0.3.88 run registered a company and hired; no Core run did.
At the conn, 30 sky-minutes from the 3,100 cr start, two seeds: 0.3.87 +25,847 and +27,798; Core +5,400 and +5,400 (11–12 dockings, nothing mined); 0.3.88 +20,216 and +34,148, flying mine → dock → sell → repair → refit.
Salvage career in the terminal player, 25 sky-minutes: 0.3.87 +10,545 with 42 autopilot stand-downs and the hull lost; 0.3.88 +49,132 with none.
In headless Chromium at 412×915: the HUD's ARIA button takes the conn, she flies four mine → dock → sell loops with one break-off at 54% hull and a refit, NAV › ARIA CORE draws with every authority ticked, and unticking one withholds it and saves it.
Open. A break-off at the default 55% line can be late for a hull with a flat battery climbing out of a belt under fire: one conn run reached 18% hull before the yard and the salvage hull reached 2%. Raising the repair line in ARIA CORE moves it. Drone-cull contracts do not count the belt's own drones. ARIA does not fly the salvage rig.
03 / BEFORE YOU LAUNCH
No. Living Galaxy runs in your browser on desktop and mobile. Select Play at the top of any page to open the game.
Create an account, verify your email, then sign in inside the game under CON › CORP › ACCOUNT. Your synced pilot can then follow you between devices.
Visit Help & bugs to report an issue, or follow the news feed for development updates.
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