LIVING GALAXYAD ASTRUM

Living Galaxy 0.3.92 — A wreck now looks like a wreck, and you work it from close enough to see it.

SquirrelyShane staff 13d ago

A wreck now looks like a wreck, and you work it from close enough to see it.

  • The autopilot and ARIA park a few hull lengths off a hulk instead of hundreds of units away, so the wreck fills a good part of the view while it is cut.
  • Hulks are scorched, torn and smouldering, and come apart from the stern as the rig takes their sections. The bridge goes last.
  • What the rig sheds is drawn as hull plate and crates, at the size of plate off that hull, and is reeled across to you at a speed you can follow. It used to be drawn as rock, bigger than the ship it came off.
  • The cutting arc lands on the part of the hull that is about to come off, and is sized to the hull rather than hiding it.
  • The lock box and waypoint mark sit on the hulk instead of trailing a little behind it.
  • The rig lights as she arrives, not from its full reach.
  • A long frame or a tab coming back no longer lets a hulk drift away from a ship holding station on it.
  • A small hull cut up in a few seconds no longer ends a salvage loop with an error.

No save migration is required.

Tested in a desktop browser at phone size; not yet on a phone. Flying the rig by hand it still reaches 600 u, and from there a hull is still a dot: close in to see it.

Patch notes: /news/17

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