Living Galaxy 0.3.92 — A wreck now looks like a wreck, and you work it from close enough to see it.
SquirrelyShane · 13d ago · Discuss (0)A wreck now looks like a wreck, and you work it from close enough to see it.
- The autopilot and ARIA park a few hull lengths off a hulk instead of hundreds of units away, so the wreck fills a good part of the view while it is cut.
- Hulks are scorched, torn and smouldering, and come apart from the stern as the rig takes their sections. The bridge goes last.
- What the rig sheds is drawn as hull plate and crates, at the size of plate off that hull, and is reeled across to you at a speed you can follow. It used to be drawn as rock, bigger than the ship it came off.
- The cutting arc lands on the part of the hull that is about to come off, and is sized to the hull rather than hiding it.
- The lock box and waypoint mark sit on the hulk instead of trailing a little behind it.
- The rig lights as she arrives, not from its full reach.
- A long frame or a tab coming back no longer lets a hulk drift away from a ship holding station on it.
- A small hull cut up in a few seconds no longer ends a salvage loop with an error.
No save migration is required.
Tested in a desktop browser at phone size; not yet on a phone. Flying the rig by hand it still reaches 600 u, and from there a hull is still a dot: close in to see it.