- A destroyed NPC hull leaves a hulk where it died: its own hull in sections, each holding plate and parts.
- The bridge section holds the flight recorder; the hold keeps a share of the cargo aboard.
- Kills by the pilot, port guns, guard and company drones, other hulls and staged ambushes all leave one.
- Hulks can be locked, matched, anchored to a waypoint and assayed with SCAN.
- Hulks near a world keep station with it; a hulk lasts 90 minutes and the sky keeps at most 48.
No Sol reset or save migration is required. Hulks are not saved or shared between players yet. Cutting, hulk-bound contracts, salvage rights and derelicts remain future work; Salvage readiness is unchanged.
Patch notes: /news/12